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Sharky Extreme : May 13, 2008





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- Private Eye Editorials
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Xatrix Entertainment aren't exactly known for producing ground breaking games. Their first attempt at game development came in the form of the Cyberia series, an unnatural marriage of action and adventure brought to life by excessive use of FMV sequences and awkward gameplay. Cyberia managed to garner a respectable following among a number of gamers, so much so that Xatrix attempted to cash in on its success with a sequel. Cyberia 2 however, ended up being a flop.

Xatrix's next title, Redneck Rampage, showed signs of evolution, but still had its fair share of problems. Redneck Rampage was a technological dinosaur running on an aging Build engine, the same engine that powered 3DRealms' Duke Nukem 3D to success some 2 years prior. What the game lacked in technology, however, it more than made up for in gameplay. Just as the name implies, Xatrix's Redneck Rampage was a hilarious romp through the backcountry of a cliché Bible belt state. Players were treated to odd weaponry, odd antagonists and odd levels. The end result was a game that was refreshingly different from the competition at the time, yet was marred by lackluster technology. Nonetheless, Redneck Rampage was widely received.

Xatrix followed up the success of Redneck Rampage with a pair of sequels and a Quake II mission pack, all three of which sold relatively well. Despite the sales figures, Xatrix was still lacking a masterpiece. A game they could proudly call their own. One which not only would receive media acclaim, but would set new standards for their competitors, potentially all developers, to follow. One which states: "We have arrived".






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