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Little is currently known about Kingpin's story. The player's character is a nameless thug who wakes up to find himself in a dumpster. He's clothed in tattered rags and doesn't have a penny to his name, whatever that name is.
"Kingpin is about 75% action and 25% RPG", says Markham. The "RPG" element largely revolves around finding money, which is almost always found on the dead bodies of thugs. The amount of money varies from body to body. Kill a gangster wearing an Armani suit and you might find a "Benjamin". Kill a bum on the other hand, and you'll come out empty handed. This money can then be used at a number of pawnshops in exchange for weapons, ammo, armor and other items. Unlike other games, the available weapons in Kingpin all have to be bought. You won't be able to find them lying around.
Other RPG elements include the NPCs, or Non-Playable Characters. In Kingpin, players will be able to hire up to 2 thugs to act as bodyguards. We applaud this move since any respectable O.G. will tell you that it's a fashion faux pas to walk around without an entourage. The NPC's will do the dirty work for you. Some are more skilled in certain areas than others. Sharp shooters, explosives experts and muscle for hire are a few examples of the various goons that will be available to hire.
We also know that players will have to move through six episodes and climb up an executive ladder of sorts, gangsta style. Each new episode becomes progressively classier and classier as players make their way out of the slums to high brow surroundings. Episodes will have a series of levels that will require players to successfully complete any number of given tasks. These range from breaking into a safe to killing a rival gang leader. Once a goal is accomplished, players will be allowed to move on to the next level.
Levels within an episode are completely traversable and players will be able to move back and forth across areas that they've finished. Once an episode has been completed however, players won't be able to back track.
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