Home

News

Forums

Hardware

CPUs

Mainboards

Video

Guides

CPU Prices

Memory Prices

Shop



Sharky Extreme :


Latest News


- Crucial Unveils the Ballistix Tracer DDR3-1333 Modules
- Diskeeper Unleashes the SSD+ Optimizer with Hyperfast Technology
- Samsung Introduces Three New Super-WriteMaster DVD Burners
- Elpida Shrinks Down its 65nm 1-gigabit DDR2 Chips
- Albatron Downsizes with the KI780G Mini-ITX Motherboard
News Archives

Features

- SharkyExtreme.com: Interview with Microsoft's Dan Odell
- SharkyExtreme.com: Interview with ATI's Terry Makedon
- SharkyExtreme.com: Interview with Seagate's Joni Clark
- Half-Life 2 Review
- DOOM 3 Review

Buyer's Guides

- September Extreme Gaming PC Buyer's Guide
- July High-end Gaming PC Buyer's Guide
- May Value Gaming PC Buyer's Guide

HARDWARE

  • CPUs


  • Motherboards

    - AMD 790GX Chipset Review
    - Gigabyte GA-MA790FX-DS5 Motherboard Review
    - AMD 780G Chipset Review

  • Video Cards






  • Because framebuffer bandwidth is shared between the two graphics processors, framerates at 1600x1200 can be severely limited. 'Speedway,' a polygon and texture intensive 3D WinMark 2000 scene with approximately 64,867 triangles per frame and 16.4 megabytes of uncompressed textures, or 3 megabytes compressed, illustrates this (Fig 3). Using compressed textures (3 megabytes), 16-bit rendering and the software transformation and lighting path, framerates between the GeForce2 GTS and Voodoo5 5500 are comparable. Doubling frame and depth buffer bandwidth requirements to 32-bit severely impacts the Voodoo5 5500 framerates. This is not the case for the GeForce2 GTS.

    Fig. 3





    Copyright © 2002 INT Media Group, Incorporated. All Rights Reserved. About INT Media Group | Press Releases | Privacy Policy | Career Opportunities