Dell ran Unreal Tournament with maximum detail settings, and v-sync and audio disabled.
Dell ran Ziff-Davis' 3D Winbench 2000, which synthetically tests DirectX 7 performance. A 24bpp Z-buffer and double buffering were used.
and MadOnion.com's 3DMark2000, which synthetically tests DirectX 7 performance. Pentium III optimizations were used.