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Sharky Extreme : November 21, 2008





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Right from the word go any game supporting Force Feedback using DirectInput 5.0 via DX5.0 and thus the Force Feedback API will transform the way you've previously experienced gameplay. Start your engines and the stick vibrates to the chugging- great. Fire a missile and the stick kicks back- cool. Smack into a wall and the stick bolts back- even better. Then fire a round of cannons and the stick simulates Road Worker drilling- fantastic. In fact there are to many pre-programmed reactions of the stick that you will be mightily impressed and every time you play a game you will experience a rather unique experience. After you've gotten past the 'gimmick' type thoughts in your mind and actually get around to playing games with the aid of a Force Feedback then you'll not want to let go. Literally once bitten forever smitten. The only trouble is that all your favourite games as yet or indeed won't necessarily support the Force Feedback- not so cool. A game HAS to programmed with the DirectInput 5.0 code to support the Force Feedback- so get out there and start hassling games developers! In my opinion games that can indeed benefit from Force Feedback implementation will do so. I've seen it with my own eyes at ECTS or at the offices of numerous games developers themselves.

As you'd expect with Microsoft the Force Feedback comes with its own easy to use drivers and setup software commonly known as SideWinder Game Device Software 2.0 for you windows control panel allowing you to easily interchange between different joystick drivers. More importantly though, the SideWinder Profile Activator keeps tabs of all your various games profiles or of course you can choose which of the profiles you want for a particular game. The editor is also easy to use allowing you to create you own personalised profiles for games that the support the Force Feedback allowing for button mapping profiles for the 3D Pro, game pad and Precision Pro (the new non-force feedback stick). All this is accessible form the task bar once the software has been installed and once you've mastered it it will help you learn the ways of the 'Force' (woof! woof!). On the bundle side the package compliments the stick itself with the full version of Interstate '76 a cut down version of MDK (Mission Laguna Beach), the three level SOTE: Battle For Hoth plus demos of Tiger Shark and everyone's favourite Trophy Bass 2. Yes that's right set out your line and then sit still for four hours till you've hooked a fish at which point the stick will twitch and if you've caught a 400pound Shark, the stick throws you over the top of the Monitor. Ok so the last part was a lie but an interesting concept nevertheless...

Once you've plugged in the power adapter (a small annoyance) and powered up your PC you'll begin hearing a noise coming from the stick but don't worry as this is merely the fan inside getting to work. It's not all that loud either so you get used to it. In terms of its use as a normal joystick all I will say is that 'yes' you can use it for games that don't support Force Feedback but you'd be missing the point so it's not worth it. stick to the keyboard or just plug in another joystick. Games developers are clearly rallying around the Force Feedback and indeed there hasn't yet been a Software Company that I've visited that is lacking one. With 3D sound you 'hear' the game, with a 3D accelerator you 'see' the game and now with a Force Feedback you can 'feel' the game. All three go hand-in-hand and immerse the gamesplayer yet further and closer to the cinema and arcade level experience.


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