A "300 MHz custom-designed graphics chip capable of processing more than 1 trillion operations per second", the iGPU is supposed to have "at least three times the graphics performance of the newest generation of game consoles". Don't you wish you had one now? This graphics chip will deliver more than 200 million polygons per second.
Now NVIDIA has been trundling out industry leading graphics toys for the last several product cycles so this part isn't much of a brainer. The interesting bit is what's under the hood of the second chip.
Where do all those peripherals learn to talk to each other? Right there on the .15micron, 200MHz Concurrent DSP, MCPX. Think of it as a major switchboard for all your media communications needs or as NVIDIA puts it, "…essentially a router on a chip". Aptly named, MCP was also the big spinning baddie in Tron.
This router has an 800MB/s Hi-Bandwidth link host interface, interfaces to the hard drive, the DVD drive, game controllers, network and modem, houses the dual DSP units and all the on-board audio processing necessary to qualify as the "World's Most Advanced Audio Device". In fact, the audio portion of the MCPX chip is being plugged as "mind blowing", though for some reason the 3D graphics are only considered "breath taking". Here's why.
NVIDIA has corralled some of the coolest cats from the 3D audio world (including a few former Aureal engineers in the mix) to push the custom 3-D audio processor for the Xbox past the competition and out into your living room. The APU will not only have a 3D Audio Out but support the industry Dolby Digital standard too.
Four independent hardware procs capable of four BOPS (billion operations per second, for those of you stuck in CyndiLauperland), 256 2D & 64 3D voices, hardware 3D effects processing (reflections, occlusion, reverb, etc.), real-time encoded Dolby Digital AC-3 stream and it is also going to be the very first DX8 hardware audio processor. Grab your cans and start humming.